Berserlers make most of the Savag clan's guild members. They are savage warriors who drank the blood of
Borborygmos to enhance their physical might. However, this makes them completely loyal to their guildmaster
and they can never chose not to obey his orders, even if they are to kill their loved ones. Strength is the only
power in the world and the greatest honor comes from battle.
Class feature: Rage
Skills: Intimidate 10
Feats: Power attack, Cleve, Greater cleave
Special: Must be a member of Savag
Level 1 2 3 4 5 6 7 8 9 10
Bab 1 2 3 4 5 6 7 8 9 10
Fort 2 3 3 4 4 5 5 6 6 7
Ref 0 0 1 1 2 3 3 4 4 5
Will 0 0 1 1 1 2 2 2 3 3 3
Hit die: d12
Skills per level: 4+int modifier
1 Frenzy 1/day, Blood of Borborygmos
2 Supreme Cleave
3 Frenzy 2/day
4 Deathless frenzy
5 Frenzy 3/day, Might of Borborygmos
6 Inspire frenzy 1/day
7 Frenzy 4/day
8 Inspire frenzy 2/day, Greater frenzy
9 Frenzy 5/day
10 Inspire frenzy 3/day, Supreme power attack, Size of BorborygmosFrenzy
A 1st-level Berserker gains the ability to frenzy. Frenzy adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the
Berserker a single extra attack at their highest Base Attack Bonus (this does not stack with haste or other effects that add an additional attack).
Each round of the frenzy, the berserker takes 10 points of damage. The effects last 3 + Constitution modifier rounds, after which the berserker is fatigued for 5 rounds,
suffering -2 Strength, -2 Dexterity, and -10% movement penalties. Initially, this ability can be used once per day and at 3rd level and every odd level after that,
the berserker gains an additional use per day. Bonuses and penalties (including fatigue effects) from Frenzy and Barbarian Rage stack with each other.
Frenzy bonuses do not stack with any +strength items or magic you have equipped/cast.Blood of Borborygmos
At 1st level, a berserker drinks the blood of Borborygmos. A berserker gets 10 extra hit points.Supreme Cleave
At 2nd level, whenever the berserker drops an opponent in melee, they gain two cleave attacks against an adjacent foe.Deathless Frenzy
At 4th level, when the berserker is under the effects of Frenzy, he/she has the effects of the 4th level cleric spell Death Ward.
For the duration of the Frenzy, the berserker is immune to any Energy Drain, Negative Energy Damage, Ability Decreasing Effects or Death Spells,
Spell-like Abilities, and Effects. This bonus is in additon to all benefits and penalties granted by Frenzy itself. The berserker also continues
fighting while under 0 hp(until he reaches -10).Might of Borborygmos
At 5th level, any berserker's weapon counts as one size category larger than the berserker.Inspire Frenzy
At 6th level, the berserker can inspire a Frenzy in all his/her allies. This ability only affects the berserker's allies. Inspire Frenzy grants a bonus identical to the
berserker's Frenzy except that it lasts for 2 rounds (insead of 3 + Constitution Modifier rounds), applies Fatigue penalties for 2 rounds afterwards (instead of 5 rounds),
and that the bonuses from Inspire Frenzy and Barbarian Rage do not stack (penalties still accrue).
The berserker can use this ability once per day at 6th level, twice per day at 8th level, and three times per day at 10th level.Greater Frenzy
At 8th level, the berserker gains a +10 bonus to Strength while under Frenzy instead of a +6. The berserker retains the additional extra attack
at highest attack bonus but the AC penalty increases to -6. The berserker continues to take 10 damage per round of Frenzy,
and is still fatigued for 5 rounds afterwards (-2 Strength, -2 Dexterity, -10% Movement Speed).
The effects of Greater Frenzy stack with all effects of Barbarian Rage (including Fatigue).Supreme Power Attack
At 10th level, whenever a berserker makes a power attack, for each -1 penalty he takes to his attack, he increases the damage done by +4(instead of +2).Size of Borborygmos
At 10th level, a berserker's size increases by one size category. He can chose which bonuses and penalties he takes when his size increases this way.