Many consider night hunters an abominaton and a threat to the society. They are the vampiric
servants of the Obzediath. They serve as assassin and hunters of those who are owe money
or their souls to the guild.
Prerequisits:
Alignment: Any nongood
Skills: Hide 10, Sense motive 10, Knowledge(religion) 6
Feats: Stealthy, dodge
Special: Must be a member of the Obzediath
Level 1 2 3 4 5 6 7 8 9 10
Bab 0 1 2 3 3 4 5 6 6 7
Fort 0 0 1 1 1 2 2 2 3 3
Ref 2 3 3 4 4 5 5 6 6 7
Will 0 0 1 1 1 2 2 2 3 3
Hit die: d8
Skills per level: 8+int modifier
Abilities
1 Darkvision 60ft, Track, Aspect of the night
2 Blood blade +1d6
3 Aspect of the night
4 Blood blade +2d6
5 Aspect of the night
6 Blood blade +3d6
7 Aspect of the night
8 Blood blade +4d6
9 Aspect of the night
10 True Vampire, Blood blade +5d6
Spell progression
1 +1 existing class
2 -------------------
3 -------------------
4 +1 existing class
5 -------------------
6 -------------------
7 +1 existing class
8 -------------- ----
9 ------------------
10 +1 existing class
Darkvision 60ftAt 1st level, a night hunter gains darkvision 60ft.
TrackA night hunter adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
Aspect of the nightStarting at level 1, a night hunter may chose one of the following aspects. These aspects function only during
the night or in places with no light at all. Once the choice is made, it is permanent.
LevitateA night hunter can use
levitate as a spell like ability three times per day. At 9th level, this ability becomes
fly and can be used three times per day(lasts level/minutes).
Uncanny speedA night hunter's base land speed is increased by 20 feet. At 7th level, this ability becomes permanent
haste.
Hide in shadowsA night hunter gains +10 competence bonus to hide skill checks while hiding in shadows. At 3rd level, a night hunter
can hide in plains sight.
Mist formA night hunter can turn his body into living mist to pass through obstacles three times per day. A character must have at least
three night hunter class levels to take this ability.
Children of the nightA night hunter can communicate with rats. At 3rd level, a night hunter can communicate with bats. At 5th level, a night hunter can
communicate with cats. At 7th level, a night hunter can communicate with wolves. At 9th level, a night hunter can communicate with
any magical beast that dwells in the night.
Change form A night hunter can change his form into that of a wolf once per day. At 3rd level he can change his form into that of a worg once per day.
At 5th level he can change his form into that of a dire bat once per day. At 7th level he can change his form into that of a greater shadow
once per day. At 9th level he can change his form into that of a shadow demon once per day.
Blood sense A night hunter can sense a creature who's blood he had tasted this day within a 60 feet radius. At 9th level, a night hunter can teleport himself
to a creature who's blood he had tasted this day, two times per day.
Shadow conjurationA night hunter can summon one lesser shadow once per day. At 5th level, he can summon one greater shadwo once per day. At 9th level, he can
summon a shadow demon once per day.
Vampiric touchA night hunter can, once per day and as a touch attack, drain 1d6+class level HP from a target creature. He can use this ability twice at 5th level,
thrice at 7th level and four times at 9th level.
Uncanny strenghtA night hunter gains +1 bonus to attack rolls and +1 bonus to damage rolls. This bonus increases by +1 every 2 levels after the 1st.
Uncanny enduranceA night hunter gains +1 morale bonus to AC. This bonus increases by +1 every 2 levels after the 1st.
Uncanny healthA night hunter gains fast healing 1. This bonus increases by 1 every 2 levels after the 3rd. A character must have at least three levels in night hunter
to take this ability.
Blood bladeAt 2nd level, once a night hunter hits his foe, he can infuse his weapon with that foe's blood. The weapon then deals extra +1d6 weapon damage on a next
attack against that foe. This bonus increases by +1d6 every two levels after the 2nd.
True vampireAt 10th level, a night hunter becomes a vampire(he gains vampire template). He can use any of his aspect of the night abilities during any time of the day.
Although he is a vampire, a night hunter is still under the control of the Ghost Council of Obzediath and shall remain so until the Ghost Council has been eliminated,
in which case the night hunter dies along with them.