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 Prestige class: Savage Shaman

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PostSubject: Prestige class: Savage Shaman   Fri Sep 14, 2012 4:41 pm



Savage shamans are Savag spell casters. They draw their arcane power
from ancient rituals under the instruction of their guild master, Borborygmos.
Although quite powerful, most consider them insane and their way of channeling
arcana quite...unnatural. Nevertheless, just like any other Savag guild member,
a savage shaman is not to be taken lightly.

Prerequisites:
Skills: Knowledge(nature) 6. Knowledge(arcana) 10, Knowledge(religion) 4, Knowledge(planes) 6, Spellcraft 10
Spells: Must be able to cast arcane spells of at least 4th level
Special: Must be a Savag guild member.

Levels 1 2 3 4 5 6 7 8 9 10
Bab 0 1 1 2 2 3 3 4 4 5
Fort 0 0 1 1 1 2 2 2 3 3
Ref 0 0 1 1 1 2 2 2 3 3
Will 2 3 3 4 4 5 5 6 6 7

Hit die: d6
Skills per level: 2+int modifier

Abilities:
1 Arcane ritual, Spirit bonding(1st)
2 Spiritual aid
3 Spirit bonding(2nd)
4 Reforge the spirit
5 Spirit bonding(3rd)
6 Secondar spiritual aid
7 Spirit bonding(4th)
8 Quickened ritual
9 Spirit bonding(5th)
10 Third spiritual aid

Spell progression:

1 +1 existing class
2 -------------------
3 +1 existing class
4 -------------------
5 +1 existing class
6 -------------------
7 +1 existing class
8 -------------------
9 +1 existing class
10 -----------------

Arcane ritual

Savage shamans draw their power from ancient, long forgotten rituals. A savage shaman uses
his rituals in two ways; to enchance his spell casting and to summon a spirit to bond with. Preforming
a ritual is a full round action. A savage shaman can not cast spells until he does at least one ritual each
day.

Spirit bonding

A savage shaman has an unique ability to bond with the spirits that dwell in the spirit realm. He offers
his body as a host to one of those spirits of mythical beasts in return for power. At 1st level, a savage shaman can bond with
one spirit that grands him one of its abilities. Each two levels after the firsta, a spirit grants one more of
its powers to spirit shaman. A spirit is bonded with the savage shaman for the rest of the day or until
dissmissed. When a spirit shaman's HP reaches 0, the spirit leaves his body. If dissmised, the spirit can
not be bonded with the savage shaman for the next 24 hours. A savage shaman must chose one of the
following spirits to bond with and can change his choice each time he preforms an arcane ritual with the
purpose of bonding with a spirit. Each spirit grants benefits to savage shaman, but their are also penalties.
Whenever a spirit shaman transforms into a spirit creature, he takes as much damage as the spirit creature.

Wendigo
Spirit of murder
Penalty: Bloodthirst(1st), Rampage(2nd), Homicidal(3rd), Canibalism(4th), Shape of the Wendigo(5th)
Benefits: Strength increase(+2), Evocation spell power(+1), Savage casting, Strength increase(+4), Empowered evocation

Benefits:

Strength increase

A wendigo grants a savage shaman +2 bonus to strength.

Evocation spell power

All evocation spells a savage shaman who is bonded with the wendigo casts have their DC increased by 1 and CL increased by 1.

Savage casting

Whenever a savage shaman who is bonded with the wendigo takes damage, he can cast one evocation spell with casting time of a standard action as a free action.

Strength increase

A wendigo grants a savage shaman +2 bonus to strength.

Empowered evocation

All evocation spells a savage shaman casts who is bonded with the wendigo count as if they were prepared with empowered metamagic feat.

Penalties

Bloodthrist

A savage shaman grows a strong desier to drink blood of the newly dead. He suffers 1d4 wisdom damage.

Rampage

A savage shaman can no longer control his desire for destruction. He needs to destroy every object in his path. He suffers 1d4 charisma damage.

Homicidal

A savage shaman can feel the wendigo's hold on his soul. He must kill at least three people each hour. He suffers a 1d4 int damage.

Canibalism

A savage shaman's bond with the wendigo grows stronger by the second. He has an unnatural desire to eat other of his kind.

Shape of the Wendigo

When a savage shaman's hp falls to 1/2 of the total hp, he must make a will save DC 10+savage shaman level+inteligence or charisma modifier+5 or turn into a wendigo of a Hit Die of character level+4.
In this form, a savage shaman can not control himself any longer. The wendigo attacks the nearest target for 1 round/level, even if it is a party member, and
when he kills the target, he attacks the second closest target.

Hydra
Spirit of destruction
Penalties: Short attention span, Many minds, Snake eyes, Chaotic nature, Armageddon
Benefits: Constitution bonus(+2), Think twice, Twin actions, Constitution bonus(+4), Twin casting

Benefits

Constitution bonus(+2)

The spirit of hydra gives a savage shaman +2 bonus to constitution.

Think twice

A savage shaman who is bonded with the spirit of hydra can cast a 0 or 1st level spell as a swift action whenever he casts a spell.

Twin actions

A savage shaman who is bonded with the spirit of hydra can preform two standard actions, two move actions, or one full action and a move or a standard action.
However, a savage shaman can not cast more than one spell with casting time of a standard action during his round.

Constitution bonus(+4)

The spirit of hydra gives a savage shaman +4 bonus to constitution.

Twin casting

A savage shaman who is bonded with the spirit of hydra can cast two spells with a casting time of a standard action as a standard action. He must chose which spell he casts first and
which spell he casts second. The second spell must be at least 4 levels lower than the first spell.

Penalties

Short attention span

A savage shaman takes -4 penalty on all skill checks.

Many minds

A savage shaman begins to understand what is it like to share your body with several others. The chaos in his brain is just too much for him. He takes 1d4 wisdom damage.

Snake eyes

A savage shaman develpos snake eyes. He suffer a -4 penalty on everything while exposed to bright light.

Chaotic nature

The chaotic nature of a hydra begins to consume the savage shaman. He has a 10% chance of losing his actions.

Armageddon

When a savage shaman's hp falls to 1/2 of his total hp, he has a 20% chance of turning into a hydra. A savage shaman explodes, dealing 5d20 damage to himself. Even if he dies, a gargantuan hydra appears where he exploded of hit die of the savage shaman +4 and begins attacking all round it for 1 round/level.

Kraken
Spirit of Havoc
Penalties: Thirst, Storm affinity, Tentacles, Wreak havoc, Kraken form
Benefits: Wisdom increase(+2), Illusion spell power(+1), Wall of illusions, Wisdom increase(+4), Extended illusions

Benefits

Wisdom increase

The spirit of kraken gives a savage shaman +2 bonus to wisdom.

Illusion spell power

Whenever a savage shaman who is bonded with the spirit of kraken casts an illusion spell, the save DC for that spell is increased by 1 and CL is increased by 1.

Wall of illusions

A savage shaman who is bonded with the spirit of kraken can create a wall of illusions once per day. The wall is invisible and whenever a creature passes through it, a mirror image
of that creature appears on the other side of the wall. There can't be more than 4 mirror images at the same time. All images are under control of the savage shaman.

Wisdom increase

The spirit of kraken gives a savage shaman +4 bonus to wisdom.

Extended illusions

All illusion spells that a savage shaman who is bonded with the spirit of kraken casts count as if they were prepared with extended spell metamagic feat.

Penalties

Thirst

A savage shaman who is bonded with the spirit of kraken must drink a bottle of water every hour or take 1d4 constitution damage.

Storm affinity

A savage shaman who is bonded with the spirit of kraken becomes crazy and hyperactive during storms.

Tentacles

A savage shaman who is bonded with the spirit of kraken grows small tentacles all over his body. He takes 1d4 charisma damage.

Wreak havoc

A savage shaman who is bonded with the spirit of kraken must destroy at least ten objects each hour.

Kraken form

Whenever a savage shaman's hp falls to 1/2 of his total hp, he must make a concentration check DC 10+savage shaman level+inteligence or charisma modifier+5 or turn into a
gargantuan size kraken of the hit die of savage shaman+4 for 1 round/level and start attacking all around him.

Dragon
Spirit of Power
Penalties: Greed, Smoke, Anger, Fury, Dragon form
Benefits: inteligence increase(+2), flight, blindsight 40ft, inteligence increase(+4), maximized energy

Benefits

Inteligence increase

A spirit of the dragon gives a savage shaman +2 bonus to inteligence.

Flight

A savage shaman who is bonded with the spirit of the dragon can, once per day, fly for 1round/level.

Blindsight 40ft

A savage shaman who is bonded with the spirit of the dragon gains blindsight 40ft.

Inteligence increase

A spirit of the dragon gives a savage shaman +2 bonus to inteligence.

Maximized energy

A savage shaman who is bonded with the spirit of the dragon must chose an energy type. All spells of the chosen energy type deal maximum damage as if they
were prepared with maximized spell metamagic feat.

Penalties

Greed

A savage shaman who is bonded with the spirit of a dragon is extremely greedy.

Smoke

Smoke comes out of savage shaman's nose when he breathes. He takes 1d4 charisma damage.

Anger

A savage shaman has anger issues. He takes a -5 penalty to diplomacy, bluff and intimidate checks.

Fury

A savage shaman grows even more angry. He must attack at least two people once every hour.

Dragon form

Whenever savage shaman's hp fall to 1/2 of the total hp, he must make a fort save DC 10+savage shaman level+inteligence or charisma modifier+5 or turn into
a gargantuan red dragon of the hit die of savage shaman +4 for 1 round/level. He takes 10d6 damage.

Spiritual aid

Whenever a savage shaman bonds with a spirit, he gains the following passive benefits from that spirit:

Wendigo
Proficiencies: Proficiency with light armor and simple weapons(no arcane failure chance while wearing light armor)
Lvl 2: Claws(1d6)
Lvl 4: Scent
Lvl 6: Woodland stride
Lvl 8: Rage 1/day
Lvl 10: Frenzy 1/day

Hydra
Proficiencies: None
Lvl 2: Scales(+1 natural AC)
Lvl 4: Fast healing 1
Lvl 6: Scales(+1 natural AC)
Lvl 8: Fast healing 2
Lvl 10: Scales(+1 natural AC), damage reduction 10/adamantine

Kraken
Proficiencies: flail, whip
Lvl 2: Reach +5ft
Lvl 4: Movement speed +10ft
Lvl 6: Large size
Lvl 8: Reach +10ft
Lvl 10: Huge size

Dragon
Proficiencies: none
Lvl 2: Fire resistance 5
Lvl 4: Damage reduction 5/magic
Lvl 6: Fire resistance 10
Lvl 8: Damage reduction 10/magic
Lvl 10: Spell resistance 25

A savage shaman can take two abilities of different spirits with secondary spiritual aid and three abilities of different spirits with thrid spiritual aid.

Reforge the spirit

When a spiritual bond with a savage shaman and a spirit is broken, a savage shaman can make another ritual to bond with a different spirit during
the same day.

Quickened ritual

When a savage shaman completes an arcane ritual, the next spell he casts is cast as though it was prepared with a quicken spell metamagic feat.

_________________
''You will give the people an ideal to strive towards. They will race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In time, you will help them accomplish wonders."
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PostSubject: Re: Prestige class: Savage Shaman   Fri Sep 14, 2012 5:04 pm

interesantno
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PostSubject: Re: Prestige class: Savage Shaman   Fri Sep 14, 2012 5:09 pm

Namucio se ko kreten oko njega -.-

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