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Join date : 2012-09-01
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PostSubject: Runic, rune magic   Wed Feb 12, 2014 1:52 pm

Runic magic falls into its own category. It is not divine nor arcane magic. It is simply rune magic.
Runic magic draws power from the world itself. It delves into the primal, primordial energies that
surround us and draws power from them.

Only a dwarf can use runic magic. Dwarves are unable of learning any form of arcane magic, but
there are experts in using runic magic. A dwarf wizard must select runic magic as its specialization
school and cast only spells from it. A dwarf sorcerer can only cast runic magic spell school spells.

When specializing in runic magic, you must select two additional spell schools. You can use only
spells from the selected spell school for purpose of runic magic.


If you have selected an evocation school, while using scribe fire rune spell, you can enchant
a runic stone with a fireball spell. That way, when you use a runic stone, it will cast a fireball
spell from it. If you haven't selected evocation school, you can't enchant a runic stone with
a fireball spell.

Each runic stone lasts until midnight unless otherwise noted.

Runic school:

Specializing in runic school grant the following ability:

Starting at 15th level, each rune stone can be enchanted with two spells. They both trigger at
the same time.

Level 0 spells:

Create a runic stone: You create a single empty runic stone.

Level 1 spells:

Rune of locking: Hold a door, a window or a chest locked as long as the runic stone is placed on it.
Rune of opening: Open a door, a window or a chest.
Rune of shocking: Deal 1d4 electricity damage.
Rune of flame: Deal 1d4 fire damage.
Rune of cold: Deal 1d4 cold damage.

Level 2 spells:

Fire rune: Enchant a rune stone with one fire spell.
Frost rune: Enchant a rune stone with one ice spell.
Electricity rune: Enchant a rune stone with one electricity spell.
Conjuration rune: Enchant a rune stone with one conjuration spell.
Abjuration rune: Enchant a rune stone with one abjuration spell.
Divination rune: Enchant a rune stone with one divination spell.
Illusion rune: Enchant a rune stone with one illusion spell.
Enchantment rune: Enchant a rune stone with one enchantment spell.
Necromancy rune: Enchant a rune stone with one necromancy spell.
Transmutation rune: Enchant a rune stone with one transmutation spell.
Chronomancy rune: Enchant a rune stone with one chronomancy spell.
Sangromancy rune: Enchant a rune stone with one sangromancy spell.

Level 3 spells:

Sepia Snake Sigil: Creates text symbol that immobilizes reader.
Symbol of Revelation: Triggered symbol reveals illusions.

Level 4 spells:

Symbol of Slowing: Triggered rune slows creatures.

Level 5 spells:

Symbol of Scrying : Triggered rune activates scrying sensor.
Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Pain: Triggered rune wracks creatures with pain.
Symbol of Striking : As symbol of death, but fills a 5-foot square.

Level 6 spells:

Symbol of Sealing: Create triggered wall of force.
Symbol of Persuasion: Triggered rune charms creatures
Symbol of Fear: Triggered rune panics nearby creatures.

Level 7 spells:

Symbol of Stunning: Triggered rune stuns creatures.
Symbol of Weakness: Triggered rune weakens creatures.

Level 8 spells:

Symbol of Insanity: Triggered rune renders nearby creatures insane.
Symbol of Death: Triggered rune kills nearby creatures.

Level 9 spells:

Symbol of Vulnerability: Triggered rune gives penalties.
Symbol of Strife: Triggered rune makes creatures attack.

''You will give the people an ideal to strive towards. They will race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In time, you will help them accomplish wonders."
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