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 Prestige class: Lawbringer

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Broj postova : 349
Join date : 2012-09-01
Age : 29
Lokacija : Sinarius

Prestige class: Lawbringer Empty
PostSubject: Prestige class: Lawbringer   Prestige class: Lawbringer EmptyThu Sep 13, 2012 3:34 pm

Prestige class: Lawbringer Return-to-ravnica-art-spoiler-azorius-1

Lawbringers are soldiers of the Grey Senate. They are completely devoted to the Senate's ideas and will follow orders without
questions. Most of the time, they act as guardians to other members of the Senate. Their primary mission is to enforce the law
and to protect others who enfroce it and punish those who break it.

Bab: +7
Skills: Sense motive 9, Diplomacy 6, Knowledge(local) 3, Knowledge(history) 6
Feats: Skill focus(sense motive), Combat experties
Alignment: Any lawful
Weapon and armor proficiency: must be proficitent with all martial weapons, all armors and all shield(except for tower shield)
Special: Must be a member of the Grey Senate

Level Bab Fort Ref Will Abilities
1 1 1 0 1 Aura of Law, Detect chaos/neutral, Isperia's Gift
2 2 1 1 1 Lawful smite 1/day
3 3 2 1 2 Unbound Justice
4 4 2 1 2 Lawful smite 2/day
5 5 3 2 3 Debilating Touch
6 6 3 2 3 Lawful smite 3/day
7 7 4 2 4 Beacon of Law
8 8 4 3 4 Lawful smite 4/day
9 9 5 3 5 True Justice
10 10 5 3 5 Lawful smite 5/day

Hit die:d10
Skills per level:4+int modifier

Spell progression:

1 +1 level of existing divine class
2 ---------------------------------------------------
3 ---------------------------------------------------
4 +1 level of existing divine class
5 ---------------------------------------------------
6 ---------------------------------------------------
7 +1 level of existing divine class
8 ---------------------------------------------------
9 ---------------------------------------------------
10 +1 level of existing divine class

Weapon and armor proficiencies:
Lawbringer gains no proficiencies with any weapon or armor types.

Aura of Law:
At 1st level, a lawbringer becomes a soldier of the Grey Senate and thus gains an aura of law. A lawbringer
may cast detect law any number of times per day as a standard action.
Detect law:
This spell functions like detect evil, except that it detects the auras of lawful creatures, clerics of lawful deities, lawful spells, and lawful magic items, and you are vulnerable to an overwhelming lawful aura if you are chaotic.

Detect chaos/neutral:
A lawbringer may cast detect chaos or detect neutral any number of times per day. This functions as detect law spell, except that it detects the auras of chaotic or neutral creatures, clerics of chaotic or neutral deities, chaotic or neutral spells and chatoic or neutral magic items.

Isperia's Gift:
Lawbringers are touched by their guildmaster, Isperia, and she bestows unique powers upon them. At 1st level, a lawbringer can heal himself 3+wisdom modifier times per day for an amount equal to his lawbringer level times 2.

At 2nd level, a lawbringer gains +4 morale bonus against mind effecting spells and other spells which would limit his movement(such as entangle or web).

At 5th level, a lawbringer may make a touch attack 3+wisdom modifier times per day. On a successful attack, a lawbringer may deal damage equal to his lawbringer level times 2. This is pure damage and is not subject to damage reduction. In addition, all creatures struck by this attack must make a fortitude save DC 10+lawbringer class level+lawbringer wisdom modifier or become nauseated for 1d6 rounds.

At 7th level, a lawbringer can create a massive beacon of light once per day. All nonlawful creatures in 40 feet radius must make a will save DC 10+lawbringer class level+lawbringer wisdom modifier or become stunned for 1d4 rounds. Creatures immune to mind affecting abilities are immune to this ability.

At 9th level, a lawbringer becomes an extension of Isperia's will. Once per day, a lawbringer can call forth the power of his guildmaster as a standard action. The next time a lawbringer uses his lawful smite ability and if it hits his foe, that foe must make a fortitude save DC 10+l+lawbringer class level+lawbringer wisdom modifier. If he or she fails the save, one of the next effects occures:

If creature is lawful; stunned for 1d6 rounds
If creature is of any other alignment: blinded for 1d6 rounds, deafened for 1d6 and stunned for 1d4 rounds

In addition to that, a lawbringer may use his Lawful smite to smite creatures of any alignment.

Lawful smite:

Starting at 2nd level, a lawbringer can smite a creature of nonlawful alignment once per day as a standard action. A lawbringer must declare that he is using his lawful smite ability.
For one attack, a lawbringer adds his wisodm or charisma modifier(which ever is higher)as a bonus to hit dice(d20 kocka) and deals extra 1 damage/per lawbringer level. A lawbringer
can use this ability two times at 4th level, three times at 6th level, four times at 8th level and five times at 10th level.

Code of Conduict

Lawbrinkers must follow a the following rules:
-A lawbringer must never attack a member of the Grey Senate
-A lawbringer must obey orders of the Grey Senate
-A lawbringer must not ally himself with the enemies of the Senate
-A lawbringer must ALWAYS enforce the law.

''You will give the people an ideal to strive towards. They will race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In time, you will help them accomplish wonders."
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