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 Prestige class: Dreaded Cleric

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Broj postova : 349
Join date : 2012-09-01
Age : 28
Lokacija : Sinarius

PostSubject: Prestige class: Dreaded Cleric   Thu Sep 13, 2012 5:02 pm



The fearsome dreaded clerics are some of the most powerful members of the Obzediath.
Masters of bending others to their will and taking that which is not theirs, dreaded clerics
are feared among all citizens of Magimar.

Prerequisits:
Alignment: Any neutral
Skills: Bluff 6 ranks , Knowledge (religion) 10 ranks , Knowledge (the planes) 10 ranks , Spellcraft 8 ranks
Feats: Iron Will, Skill focus(spellcraft)
Spells: Must be able to cast divine spells of 4th level.
Special: Must be a member of the Obzediath.

Skill ranks per level: 4+int modifier
Hit die: d8

Level 1 2 3 4 5 6 7 8 9 10
Bab: 0 1 2 3 3 4 5 6 6 7
Fort: 2 3 3 4 4 5 5 6 6 7
Ref: 0 0 1 1 1 2 2 2 3 3
Will: 2 3 3 4 4 5 5 6 6 7

Abilities
1 Acursed Flesh, One with shadows
2 Darklight, Fear aura
3 One with darkness
4 Summon Nightmare
5 One with the night
6 Siphon Spell Power
7 One with emptyness
8 Blood sacrifice
9 One with the void
10 Steal spell like ability

Spell progression:

1 +1 level of existing arcane or divine class
2 ---------------------------------------------------
3 +1 level of existing arcane or divine class
4 ---------------------------------------------------
5 +1 level of existing arcane or divine class
6 ---------------------------------------------------
7 +1 level of existing arcane or divine class
8 ---------------------------------------------------
9 +1 level of existing arcane or divine class
10 -------------------------------------------------

Acursed flesh:

At 1st level, a dreaded cleric is infused with a small portion of the Ghost Councils power, causing his flesh to rot.
A dreaded cleric can no longer wear armor or carry shields, but he adds his wisdom modifier to natural AC instead.

One with shadows:

At 1st level, due to the power he gained from the Ghost Council, a dreaded cleric gains bonus equal to his class level
on hide checks while hiding in shadows.

Darklight:

At 2nd level, the dreaded cleric's greed grows stronger. He can, once per day, borrow one class ability from a willing target as a standard action.
Dreaded cleric can use this ability once during the next 24h, and if it is not used, it is considered wasted. The character from whom
the dreaded cleric had borrowed this ability can still use that ability like he normaly would, but after the first time he uses it,
the dreaded cleric loses that ability.

Fear aura:

Dreaded clerics have an aura of fear surrounding them. Each creature within 5 feet of the dreaded cleric must make a will save DC+dreaded cleric level+wisdom modifier
or become shakened for 1d6 rounds. Creatures who pass the save are immune to dreaded cleric's fear aura for the next 24h. This is a mind effecting ability.

One with darkness:

At 3rd level, a dreaded cleric becomes one with darkness. He gains darkvision 60 feet.

Summon Nightmare

At 4th level, a dreaded cleric can summon a special mount, nightmare. Summoning nightmare is a full round action and can be used once per day. The mount
stays with his master for 1 hour/per level. If the mount is killed or dismissed, ti returns to its own plane and can't be summoned for the rest of the day.

One with the night

At 5th level, a dreaded cleric can hide in plain sight druing night and in darkened areas and gains competence bonus to equal to the character level on hide skill check while using it during the night or in darkened areas.

Siphon Spell Power

Because they steal whatever power they can, dreaded clerics learn to manipulate their energy in ways that confound other casters. A dreaded cleric of 6th level or higher can temporarily sacrifice two (or more) lower-level spell slots and use those slots to prepare a higher-level spell. The higher-level spell must be of a level the dreaded cleric can cast. Only one exchange of this sort can be made each day. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, a dreaded cleric who sacrifices a 3rd-level spell and a 5th-level spell can use that spell slot to prepare an additional 6th-level spell (3 + 5 = 8, and 8 × 3/4 = 6).

One with emptyness

At 7th level, a dreaded cleric can become etheral once per day for 1 round/level.

Blood sacrifice

At 8th level, a dreaded cleric begins to understand the full extent of his power. He can, up to 3+wisdom modifier times per day, while casting a spell take 1d6 constitution damage as a swift action. For that one spell, increase your caster level by X where X is the constitution damage taken by this ability.

One with the void

At 9th level, a dreaded cleric can draw power from the Void up to 3+wisdom modifier times per day as a swift action while casting a spell. A dreaded cleric adds his class level to spell DC and when the spell is cast, he becomes stunned for 1d6 rounds. This stun effect overcomes immunity to stunning(if the creature has it).

Steal Spell-like ability

The most powerful dreaded clerics can use the same techniques that siphon off the gods’ spell power to steal the spell-like abilities of another creature. Once each day, when a creature with spell-like abilities is within 50 feet of a 10th-level dreaded cleric, the dreaded cleric can choose one of the spell-like abilities of the creature to steal for himself. The dreaded cleric can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The dreaded cleric uses the ability as the creature does with regard to caster level and save DCs. This ability only lasts 24 hours. The creature with the spell-like ability does not lose the ability when the urpriest steals it. If a dreaded cleric tries to steal a spell-like ability that the creature doesn’t have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically fails.

_________________
''You will give the people an ideal to strive towards. They will race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In time, you will help them accomplish wonders."
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