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 Chronomancy, time magic

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Broj postova : 349
Join date : 2012-09-01
Age : 28
Lokacija : Sinarius

PostSubject: Chronomancy, time magic   Wed Feb 12, 2014 11:30 am



Chronomancy is the art of bending time to your will. It is a rare form of magic,
even in Sinarius, and those who can wield it are either greatly respected or
greatly feared.

Chronomancy school:

Selecting the chronomancy school as your specialization gives your the following
abilities:

Time Talk:
Once per day, you can send a simple message to yourself in the future. You must determine
when the message will arrive. The message can arrive only during the next 48 hours.

Recall History:
You can summon images from the past which will act the same way as they did at that one point
in time. The point in time must be sometime during the previous 48 hours. Images that you recall will
appear at the locations where they were during that point in time and they will remain there for
1d6 rounds.

Example: You have come to a locked door in a thieves guild. The lock can't be magically opened and
it can't be lockpicked. You can recall history and summon the image/images of the thieves that were
here at a designated point in time during the previous point in time. Some of the images might talk about
the location of the key or you might even see where they had hidden the key. If there were no thieves
in that room during the designated point in time, no images will appear. You can use this ability once per day.

Timeless one:

Starting at 8th level, you can no longer age and you can't be affected by any spells or abilities that would
cause you to increase or decrease in age. However, you can still willingly increase or decrease your age using
your own magic.

Level 1 spells:

Future sense: Gain +1 dodge AC bonus for 1 round/level.
Timeshock: Target has 20% chance to lose the next round, Fort save.
Blurred jump: The next movement action does not provoke an attack of opportunity.

Level 2 spells:

Obscure Object: Masks object against scrying.
Slipstream: Wave boosts creature’s speed.
Blur: Attacks miss subject 20% of the time.

Level 3 spells:

Timeblast: A ranged touch attack that deals 1d6/level(max 5d6) to target creature.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.
Time jump: Teleport the user to his previous location in 30ft range as a free action.
Time warp: Teleport a target creature to its previous location. Will negates.

Level 4 spells:

Time Freeze: Target creature can't take any actions for 1d4 rounds. It can't be attacked. Fort negates.
Distorting image: Summon an image of your past self for 1 round that copies the actions that you did during your last turn. It can't cast chronomancy spells.
Time walk, lesser: Return to your previous location and restore all health that you've lost during the previous round.
Time bubble: Lock yourself in a time bubble for 1d6 round. You can't take any actions nor can anyone take any actions directed against you.

Level 5 spells:

Corrosive touch: A ranged touch attack that deals 3d6 damage to a weapon or armor.
Time warp, major: Teleport one subject/level to its previous location. Will negates.

Level 6 spells:

Time blast, major: A ranged touch attack that deals 1d6/level(max 5d6) to one subject/level.
Time Freeze, major: One subject/level can't take any actions for 1d4 rounds. It can't be attacked. Fort negates.
Recall: Cast any spell that you have previously casted. You can't cast recall this way.

Level 7 spells:

Time walk, major: Return to your previous location and restore all health that you've lost during the previous round. Remove all negative effects as well.
Summon aeon: Summon one Bythos Aeon.
Aging touch: A ranged touch attack that increases or decreases one subjects age category by one.

Level 8 spells:

Distorting image, major: Summon 1d4 images of your past self for 1 round that copies the actions that you did during your last turn. They can't cast chronomancy spells.
Time bubble, major: Lock 1d4 subjects in a time bubble for 1d6 round. They can't take any actions nor can anyone take any actions directed against them.

Level 9 spells:

Time stop: You act freely for 1d4+1 rounds.
Rewind time: Rewinds time in 100ft/level by 1d4 rounds.
Time travel: You can travel into past or future.

_________________
''You will give the people an ideal to strive towards. They will race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In time, you will help them accomplish wonders."
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