Beastmasters are a common sight in Sylvania Conclave. They are guardians of the
wilds, guildhall, and warriors of the Sylvania Conclave. These druids sacrifice their
ability to wild shape in order to gain more animal companions.
Prerequisites:
Skills: Knowledge(nature) 10, Hande animal 10, Ride 7
Class feature: Must have an animal companion
Special: Must be a member of the Sylvania conclave
Level 1 2 3 4 5 6 7 8 9 10
Bab 0 1 2 3 3 4 5 6 6 7
Fort 2 3 3 4 4 5 5 6 6 7
Ref 0 0 1 1 1 2 2 2 3 3
Will 2 3 3 4 4 5 5 6 6 7
Hit dice: d8
Skills per level: 4+inteligence modifier
Abilities
1 Improved animal companion, Beastmaster
2 Extra animal companion(-2)
3 Mounted combat
4 Mounted archery
5 Extra animal companion(-4)
6 Plant companion(medium or large)
7 Enhanced companion
8 Extra animal companion(-6)
9 Elemental companion(medium or large)
10 One with companion
Spell progression:
1 +1 existing divine class
2 --------------------------
3 +1 existing divine class
4 -------------------------
5 +1 existing divine class
6 -------------------------
7 +1 existing divine class
8 --------------------------
9 +1 existing divine class
10 -------------------------
BeastmasterBeastmaster's level stacks with druids or rangers for the purpose of determing animal
companion bonuses.
Improved animal companionAt 1st level, a beastmaster can chose any medium size animal as his animal companion.
This new animal companion replaces the old one.
Extra animal companionStarting at 2nd level, a beastmaster gets another animal companion. This new animal companion
is always levels lower than the beastmaster(see druid's animal companion table). Every three levels
after 2nd, a beastmaster gets another animal companion.
Mounted combatAt 3rd level, a beastmaster gains mounted combat as a bonus feat.
Mounted archeryAt 4th level, a beastmaster gains mounted archery as a bonus feat.
Plant companionAt 6th level, a beastmaster can replace any number of his animal companions for a plant companion of
medium or large size. When a beastmaster gets a new companion, he can chose a plant companion
instead.
Enhanced companionAt 7th level, beastmaster's companions get the following benefits:
+6 strength
+6 constitution
+4 inteligence
+4 wisdom
+4 natural AC
Elemental compaionAt 9th level, a beastmaster can replace any number of his animal companions for a elemental companions of
medium or large size. When a beastmaster gets a new companion, he can chose a elemental companion
instead.
One with companionAt 10th level, a beastmaster can bond, body and soul, with one of his companions. This ability is a full round action, can
be used three times per day and lasts 3+wisdom modifier rounds. There are two forms of bonding.
In the first form, a compaion fuses with beastmaster. A beastmaster gains all natural attacks of the companion and replaces
his physical stats(strn, dex, con) with those of a companion bonded with him.
In the second form, a beastmaster fuses with his companoin. Companion gains the ability to cast all spells a beastmaster can
cast and replaces his mental stast(int, wis, cha) with those of a beastmaster.