Zealtos are clerics of the Supreme Legion. They value war above all else. Defeating the
enemies of the Legion is the only way to achieve glory.
Prerequisits:
Skills: Religion 10
Feats: Power attack, Dodge
Bab: +5
Domains: War
Special: Must be a member of the supreme legion
Level 1 2 3 4 5 6 7 8 9 10
Bab 0 1 2 3 3 4 5 6 6 7
Fort 2 3 3 4 4 5 5 6 6 7
Ref 0 0 1 1 1 2 2 2 3 3
Will 2 3 3 4 4 5 5 6 6 7
Hit die: d8
Skills per level: 4+inteligence modifier
Abilities
1 Bonus domain, Continued advancement
2 Modified spontaneous casting
3 Diehard, Smite
4 Channel spell
5 Divine Bulwark
6 War caster
7 Fist of war
8 Rapid spontaneous casting
9 Holy warrior
10 Holy war
Spell progression
1 +1 existing class
2 -------------------
3 +1 existing class
4 -------------------
5 +1 existing class
6 -------------------
7 +1 existing class
8 ------------------
9 +1 existing class
10 -----------------
Bonus domainAt 1st level, you may choose any domain granted by your deity as your third domain. If you have no cleric levels, you can add the War domain spells to your class spell list, but you do not gain its domain ability or any extra spell slots for domain spells.
Continued advancementLevels in zealot stack with levels of other appropriate classes for the purpose of turning or rebuking undead, and for all level-dependent domain granted powers.
Modified Spontaneous castingIf you have cleric levels, you lose the ability to spontaneously cast cure or inflict spells.
Instead, you can swap out previously prepared cleric spells for any spells of equal or lower level from the War domain.
This alteration applies even to levels you gain as a cleric after becoming a zealot.
If you are not a cleric, modified spontaneous casting does not apply to you, even if you can spontaneously cast some other kind of spell, such as summon nature's ally.
DiehardAt 3rd level, you gain Diehard as a bonus feat, even if you lack the prerequisites. If you already have Diehard, you can select any other feat for which you meet the prerequisites as your bonus feat.
SmiteAt 3rd level, you can spend one daily use of your turn/rebuke undead ability as a swift action to turn your next melee attack into a smite. You gain a bonus equal to your Charisma modifier on attack rolls, and you deal extra damage equal to your total effective turning or rebuking level. Your smite attack is not limited by alignment or race; you can attempt to smite any foe. Except as noted here, this ability functions like the paladin's smite evil ability.
ChannelAt 4th level, you can channel any spell you have available to cast into your melee weapon. Doing so requires a move action and uses up a prepared spell or spell slot just as if you had cast the spell. The channeled spell affects the next target you successfully attack with that weapon, though saving throws and spell resistance still apply normally. Even if the spell normally affects an area or is a ray, it still affects only the target in this case. On a successful hit, the spell is discharged from the weapon, which can then hold another spell. You can channel your spells into only one weapon at a time. A spell channeled into a weapon is lost if not used within 8 hours.
Divine BulwarkAt 5th level, you can sacrifice a prepared spell or spell slot as a swift action to gain damage reduction. The value of the damage reduction equals 1 + spell level sacrificed, and it can be overcome by a chaotic-aligned strike. Thus, a 5th-level zealot who sacrificed a flame strike spell would gain damage reduction 6/chaotic for 3 rounds. The damage reduction gained from multiple uses of this ability does not stack. This protection lasts for a number of rounds equal to your zealot level.
War casterAt 6th level, you gain a +2 bonus to your effective caster level when casting spells that appear on the War domain spell list.
Fist of warAt 7th level, you can sacrifice a prepared spell or spell slot as a swift action to deal extra damage. Doing so grants you a bonus equal to 1 + spell level sacrificed on your damage rolls for melee attacks. This benefit lasts for a number of rounds equal to your zealot level.
Rapid Spontaneous castingWhen you attain 8th level, any spell from the War domain that you spontaneously cast requires only a swift action if its normal casting time is no more than 1 standard action, or a standard action if its normal casting time is 1 full-round action. A spontaneous spell that you modify with a metamagic feat requires only its normal casting time rather than the extra time such a spell normally requires.
Holy warriorAt 9th level, you can spend one daily use of your turn/rebuke undead ability as a swift action to bring your Wisdom into play in combat. For 5 rounds after you activate this ability, you can use your Wisdom modifier in place of your Strength modifier on attack rolls and damage rolls.
Holy warAt 10th level, you can spend one daily use of your turn/rebuke undead ability as a swift action. All your spells do maximum damage, all of your attacks automaticaly hit your foe and do maximum
damage until the beginning of your next turn. You can use this ability only once per day.